City of Shadow is a project that I am working on with Artist Oni in America and Harvey in the Uk.
It has been an ongoing project for the last two years, and has gone through several different forms, half the problem has really been just having to deal with too much in the scope of it’s design. The story needs developing – a narrative thread, and also I found the idea of doing the story and the art at the same time sounded like too much work to produce something which could be released in a realistic timeframe.
At present City of Shadow remains in three forms, one is built in TyranoBuilder, the first chapter is complete and written in twine, and the current stage is converting the twine story to unreal engine.
As an offshoot I am working on a web comic producer web app which will eventually become a separate product from the visual novel