- Book Review
- City of Shadow
- Cultural Review
- Cybernetic Crunch
- Demon Hunter
- Electronic Music
- Game Design
- IT and Society
- Kaosnet book
- Music / glitch art
- Prose and short stories
- random thoughts
- Rat in a Maze
- Reflections on life
- Scientific Theories
- Twine Games
- Visual stories
- Web Design
This is a post written in a cafe after a a day at work so expect randomness and tired ramblings
Cybernetics – understanding the core principle know, it seems to me cybernetics is about systems and their complexities, including organic and machine systems if you want to call it that. It’s an idea that appeals to me due to my analytical nature
mixed with my creative side which it inspires in some strange way. I need to research more into feedback loops though, I understand the core concept but the actual detail is confusing.
Cybernetic Crunch continues well, though Sunday was a lazy day so apart from a few graphical ideas, littel progress there. More or less trying to understand the concept so I can improve the content of the actual learning tool / story.
Considering the visual style of the tool, i would like to create something that is bleak in some respects but also reflects the content i.e has a systems and network look to it.
But yeah there you go, some thoughts on cybernetics, done stream of consciousnesses style in a cafe in Stockpot
Rat in a Maze is a WebGL FPS game I have been developing for 6 months using the Cloud based Playcanvas platform.
The concept for Rat in a Maze is to create a First Person game based around solid level design that will challenge the player – environmental challenges, backed up with some decent gameplay dynamics i.e. AI and an action / stealth element with a strong visual style directly influenced by films such as Blade Runner and 1984.
I started the game many months ago, and it as it is such an ambitious project I documented the process of making it in several vlogs on my youtube channel. You can watch the entire series below – it gives some good insight into how the game developed and my general game development process. I am new to all this so those processes are still developing but hopefully they offer an interesting insight into the development of a game from the start.
Rat in a Maze is still very far from completion but it has made a lot of progress since being an initial rough idea, so proud of that.
View the Project here – It’s open for people to view as I am developing this for fun as opposed to any profit motive.