A quick and easy 30 min project to build a 3D VR cinema with A-Frame in 30 mins. A-Frame is a great tool to play with as you can get interesting and visual results quite fast and build immersive 3D scenes using just html! So it’s good for both beginners and pros
- Book Review
- City of Shadow
- Cultural Review
- Cybernetic Crunch
- Demon Hunter
- Electronic Music
- Game Design
- IT and Society
- Kaosnet book
- Music / glitch art
- Prose and short stories
- random thoughts
- Rat in a Maze
- Reflections on life
- Scientific Theories
- Twine Games
- Visual stories
- Web Design
A 36 minute short project for beginners covering making a CV using HTML This lesson (HTML) covers core concepts of HTML as well as a tutorial on how to create and write basic html for a CV. CC (Creative Commons) so please if you so wish use as an educational resource. Visual Code Download Link https://code.visualstudio.com/ Subjects covered: Concepts – 0:00 to 8:45 What is HTML? HTML5 and introduction to concept of CSS Introduction to the concept of content and presentation Commonly used tags How to structure an initial Index.html file (and file formats) Coding Tutorial : 8:48 – end Guided video Tutorial showing how to create a basic CV .html file
Part 2 of an introduction to basic web development – creating a CV this episodes introduces CSS and basic concepts of CSS the tutorial then explains how to add styling to your CV created in Lesson 1 – HTML Tutorial starts about 5:00 mark I recorded this a few years after the last one so production levels are a lot better on this, apologies for the sounds / video quality on part 1 at times, this represents the general quality of upcoming vids now I have a proper camera and Microphone setup!
Live Site Address: http://www.thedreamreaper.net
The Dream Reaper is a new webcomic being published online by Artist and Illustrator Augustinas Naslenas, working from his studio in Sheffield. This is a brief exploration of the code I used to make the site and some background. I will transform it into a tutorial in the coming week, but for now it is annotated code with some information / rough description.
Gus approached me about a month or so ago to see if I could assist him with his vision with Dream Reaper, we had met randomly at a show he was doing at a Sheffield gallery and had a chat about Terrence Mckenna, technology and plants, so I knew that this guy was a fellow I had a lot in common with haha, his art piece also wowed me with it’s mix of the futuristic, the sacred and the ancient / occult symbolism and I recognised him as an artist engaged in work that was of much interest.
He proposed creating a multi-platform, responsive template for a webcomic he had in the pipeline, based around ideas of Shamanism, journeying and dreamwork. This naturally to me sounded like an amazing idea and challenge, so I jumped at the chance to approach it with my knowledge and experience of designing for the web.
The initial brief was clear, but it was going to be challenging in some respects, these respects being the way each strips had to nicely scroll on all devices (Tablet / Mobile / Desktop etc) and how to present that best was a key element, and had to be central to the sites design. The website also provided some interesting presentation / UX / UI questions – how to present the strip, but also how best to display chapters and navigation etc.
What follows is an exploration into the main technical implementations on the site thus far and some context and explanation of what the code is doing. It’s the first time I’ve done a more technical / in-depth blog like this, so please give me feedback if you have any. I am still looking to develop this website still further, so please bear in mind that whilst the website is up and running, there are still some incremental improvements to be made, so this does not reflect the final version of the code, which I am looking to next convert into a WordPress theme. Now with that preamble out the way….
[snippet slug=head lang=html]
Layout and Design of Dream Reaper
The first challenge and the major one to tackle straight away was the representation of the strips themselves as part of the main interface, Gus wanted ideally a responsive horizontal strip that would scale appropriately, maintaining maximum readability across all devices. I decided to use Bootstrap to create a basic layout (Using bootstrap pre-defined layout classes such as container / row fluid etc ) with container and a sidemenu.
The code for the HTML5 layout and associated presentation CSS (defined in Custom CSS) for responsiveness is displayed blow with annotations.
Layout HTML for comic Image/s
[snippet slug=762 lang=html]
Notes: Images have to be inserted into div as they are presented or else it creates a gap between images, breaking the design somewhat, seems to be a whitespace issue. The row fluid is a standard Bootstrap class that defines a row within the container div above it. The custom classes are “strip” and “scrollmenu” which in turn define that div as scrollable and defines some responsive and presentational css to ensure readability and scalability of the div / images within across all devices.
Each image also has it’s own class “make-it-fit”. .
Get onto that more below later…
Read CSS below for further context
CSS for presentation of Comic Image/s
[snippet slug=css-for-strip-resize lang=css]
Side Menu Layout HTML
[snippet slug=sidemenu lang=html]
Notes: See below for CSS context for classes. The div with class collapse chatpernav is the submenu for the chapter list that is opened via the datatoggle controls in bootstrap which you can read more about on the Bootstrap knowledge base
[snippet slug=sidenav-css lang=css]
Future Developments of Dream Reaper
I am looking to next convert the dreamreaper code into a PHP WordPress template, which I will release as a general purpose template for people who want to publish web comics.
The website is online and working fine, but this remains the next stage in it’s development and in general, the next stage in the development of a theme for people who want to publish a web comic via wordpress which I think would be a nice addition.
Thanks for reading. Look for updates soon, I will be updating this blog over the next few weeks when time allows.
A new vlog series in which I showcase the development of an original story made with Twine, as well as giving tips on how to use twine, as I learn myself. In this vlog I showcase the current version of city of shadow a cyberpunk detective game I am developing as well as show you how to create and set variables and If statement in Harlowe in Twine.